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WUT

This purposefully ridiculous Unreal Engine creation was an exploration into the unconventional. An adventure into plug-ins Faceware and LiveLink facial tracking software. As well as using blender to model maps from google to capture 3D buffer data from my campus. I then recorded dialogue and facial data. I scuffed the sonics, delayed the tracking then sequenced it in Unreal and voila: "ART"

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